Prey is a game in which there s a lot of security with doors and safes locked with high tech mechanisms.
Prey it security locked door.
After that you can actually walk through the door but not open it.
There s a security locker with 2 locked doors in g u t s.
One of the bracelets is floating around like it s attached to an invisible person.
It can be found inside the simulation debriefing room.
Ironically the security office is the easiest to get into.
By matt espineli on may 5 2017 at 4 54pm pdt prey is packed with rooms to unlock safes to break into and personal.
In short shoot the i t.
Enjoy the videos and music you love upload original content and share it all with friends family and the world on youtube.
You ll need to find loads of these prey keycodes to reach new areas and progress.
Department or you can crawl through a vent.
There is no apparent way to open either and this security locker doesn t appear on any locked door list for prey that i ve been able to find.
For some reason that allows you.
There s a way to get through this one but it s hacky.
Continue browsing in r prey.
Look for the body of a person named divya naaz and then look for a note near the body to get this code.
Just outside a travel door to the cargo bay.
There are two approaches to gaining entry you can find the keycard in the i t.
The code for this safe is 5150.
You can see the icon tracking him behind the door when you have him tracked pacing back and forth.
If you search the security cam for people in the lobby at any point in the game before this you will eventually come across 4 of them in the supply closet.
Welcome to the prey subreddit a community dedicated to all things related to the 2017 game prey developed by arkane studios and published by bethesda.
Supply closet door with your gloo cannon covering it as best as you can.
Then chuck a recycler charge grenade at the mess you ve created.
Use the tracker on a security cam to find him.
Inside there s a bunch of stuff including four tracking bracelets.
Below you can find the passwords required to access locked areas in prey.